![]() ![]() ![]() Aidan Strother, 15, is also on the art team and created the original t-shirt design. Connor Davis, 13, created a second t-shirt design and worked on the 3D modeling team to make the one-dimensional characters into something digital. The crew returned home and perfected the game’s look and created t-shirts.ĭakota Mayo, 15, took the character drawings from sketches to a more realistic design. The students received valuable feedback as well, such as pricing and packaging. But we were able to talk to these big companies and even without a product, we were able to get their interest.” “We weren’t even registered as exhibitors. “Being in the competitive market was almost humbling,” said Breinholt. Once they had a prototype, they took it to the New York Toy Fair in February, where they were on the exhibit floor with toy giants like Hasbro and Nintendo.Įmma Wheelbarger shows off the WristWorld game at the New York Toy Fair. The group first raised $23,000 on Kickstarter to launch the product. The students were middle schoolers when they started and now some are high school freshmen. Going from learning about AR to having a product to pitch on Shark Tank has been a journey, said marketing director Braden Breinholt, 14. The programming, story line and entire look were created by the WristWorld student team. The players can also make their character three-dimensional and add more features to it. Each of the four bands has a different world. Then, by downloading an app on the player’s phone, a game appears and players work their way through the different levels. WristWorld requires a wrist band that can be purchased at OnCue stores or on the WristWorld website. Through their hard work and help from Trifecta, they created the WristWorld game system, which the students are pitching for Shark Tank in January. They set out trying to put augmented reality on a wristband. The group is now working with Oklahoma State University to make a new shelf-stable product.Īfter learning about augmented reality, other students were ready to take on a new venture. In 2015, Loveworks’ students launched the REAL Kitchen selling their own salsa. The students visit Loveworks daily afterschool to work on their projects and meet with community mentors, along with other programs. The nonprofit organization works with young people age 11 to 14 to empower their creativity, resourcefulness and potential. Norman-based Loveworks already had some experience in helping its students launch a business. ![]() “Ultimately, we had this idea of ‘what if we could create a Silicon Valley tech start-up for the kids?’” he said. Wheelbarger and the Trifecta team returned for another summer camp the following year and the students were now more familiar. The youth didn’t know about augmented reality upon their first meeting. Trifecta Communications CEO Brent Wheelbarger first met the students at Loveworks Leadership during the organization’s summer camp. ![]()
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